Monday, March 26, 2012

Roll's Wrap-Up 3/25/2012: Spring Ahead

Hey everyone! David here with the Wrap-Up this time! We really hit a growth spurt over the last month and congratulations everyone, we're almost 77% of the way to 100,000! What a month it's been! Thank you Mega Man Network for the congratulations on 75%! We have a LOT of new people here from this anime page. I suggest all the new members get yourselves up to date by checking out our Wrap-Up Archive at our blogspot! You can also check out some of our campaigns to participate in. And if you haven't already joined the Devroom and become a Servbot then get to it! What are you waiting for? BioWare to make this game? You DO know what we're fighting for, right? No? Wrong answer. SHOW 'EM, JAKE!



Hello everyone, this is Jake Hans, and like many of you, I have been here since day one. For all the newcomers this month, welcome. To fill you in, Mega Man Legends 3 was in development for most of 2011. Capcom actively solicited and accepted fan input on capcom-unity.com/devroom. Approximately 4,000 people took part in the western Devroom. One of Capcom's events actually asked the members of the Devroom to come up with ways to promote the project, but no strong direction emerged. Prospects looked bright as Capcom was planning to release a Prototype to gauge the market for the ten-year-old title. Why not let the product prove itself on the market instead of gauging interest by the number of Legends fans that follow gaming news online?

In the end, the game was cancelled, and the fans took it upon themselves to expand the fanbase visually. Of course there have been bumps along the way, but overall we have been very successful. This month in particular has been very strong.

So many are wondering, what happens when we hit 100,000 likes on Facebook? Currently, only we control what happens outside of Capcom. There is a plan in place to release interesting material that will make a Capcom response on whether the Prototype will ever be released highly probable. Right now,there is a push to get Capcom to comment on whether they will respond to us at 100,000.

___________________________



In the meantime, current revival efforts are focused on a variety of areas to increase the visibility of the fanbase.

Reika Morishita has responded to all the comments she has recieved from the GetMeOffTheMoon community in English. Source:Reika Morishita's Official Blog

"Thank you so much for all of your e-mail and comments every day!I am very surprised and pleased to know that my song is loved by so many people.I'd like to breathe new life into my songs before I release them, so please wait for a while.It 'll turn out wonderful.Let's blow the wind together!!"

"Another Sun" "Your Wind is Bllowing"


Signed: Reika Morishita


We have engaged in a lot of productive meetings with her in Japan. She is a well connected individual, and is proving to be a big help outside of her re-arrangement project as well. If you would like to help her, please click here.

___________________________



The first campaign that kicked the movement off was a push to get numbers in the original Devroom, which is still open. The more Servbots exist, the better the fanbase looks. While the game was in development, Capcom made an outright effort to push for 10,000 fans by the end of March 2011. Legends fans reached the goal one month early. While there is no magic number that will bring the game back, please consider following these instructions to bolster our numbers.

___________________________



Finally, our biggest focus is the community. By 'community,' we mean you. Please be aware that no permission slip is needed to help the Mega Man Legends 3 revival effort. I, Jake Hans, was not personally involved with the creation of GetMeOffTheMoon. I networked with as many Legends fans during our initial explosion of likes, and many of us are now close friends. If you want to make a difference, get to know the people around you, create your own projects together, and make sure you are having fun. That is truly what this has been about. Together we fight! Legends Never DIE! Now, I leave you with my good friend David.

Thanks, Jake. For those of you not in the know, Jake Hans is the former leader of our International Strategies Team. He laid the groundwork to get our international projects started and so much more. But he also put together all star awesome international team that we couldn't have gotten so far without. We're doing great so far, keep it up!

We can't be happier with how the weapons contest is going, too! We're wowed with all of the submissions that we've gotten! Keep up the great work! Plus, the Devroom is less than 800 members away from overtaking the Lost Planet group on capcom-unity!

Remember to check our blogspot if you need a refresher on anything, like campaigns and Wrap-Ups. Don't forget to follow our twitter, too! And as always, if anyone has any campaign ideas or suggestions, or is thinking of representing us at a convention or anything like that, send us an email at rockvolnutt@ymail.com. We can't have gotten this far without all of you! This is what we're fighting for! Legends never die!